No matter how beautiful the sex animations are in your favorite virtual
playground, they can't compete with the movement of your own body.
How soon will we be slipping gracefully into motion-capture suits or
using 3-D cameras to capture those uniquely natural moves and engage
our entire bodies in online sexual adventures, rather than limping
along with keyboard and mouse? Sooner than you might think.
Kevin Alderman, who's already infamous for the sex animations his
company Strokerz Toyz
creates for Second Life, is developing a
wireless, consumer-level motion-capture suit that's expected to hit
shelves in 2009.
"Right now only a dozen or so sites on the web offer downloadable
mocap files," Alderman says. "You have to wait until some studio
becomes benevolent enough to make the animations you want, or you have
to engage them for your specific needs."
Personal motion-capture suits will enable residents to contribute sex
animations to the world of their choice -- and to develop scenarios
tailored to their own deepest desires, especially if they team up with
others who also have the suits. It's the bridge between today's
expensive studio mocap and the real-time avatar control of tomorrow.
Meanwhile, technologists Mitch Kapor and Philippe Bossut have developed a less exotic, yet more familiar, prototype for hands-free interaction in virtual worlds: They're using a 3-D camera to track body movements, which are in turn translated and used to control avatars in Second Life.
These new technologies won't instantly set off the "ZOMG it's sex!"
media alarms the way Bluetooth-to-sex-toy interfaces do. These
developers can position themselves as facilitators of dancing and
flying and walking around, creators of new input devices rather than
instigators of a whole new level of cybersex.
But you can be sure we'll adapt whatever they come up with to our
own erotic purposes. I would gladly put up with a few technical
glitches for the chance to play with home mocap systems and virtual
worlds.
Traditionally, home motion-capture animation has been financially
out of reach for most geeks, costing about a half-million dollars for a
studio setup -- a big room, multiple cameras to capture all the angles,
the spandex suit with the white pingpong balls, the software that
calculates the movement of those points through space and maps it to a
digital figure.
Regina Lynn thinks that if you buy her new book, Sexier Sex Lessons
, you could become a paper billionaire overnight by developing tools that make sex sexier.
Source: Wired.com